The Mystery of the Santa Maria
A graphic adventure. The final chapter of the Santa Maria cycle.
Soon available via digital delivery
The story
An old-generation cargo ship, a pilot alone by choice, three stories bound to the same vessel. From the text adventure Il Relitto Silente to the short story Frequenza di Servizio, up to today’s game: this is where the Santa Maria comes from.
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The ship was two ships
In the intro, the ship in the opening shot and the one in the engine shot were not the same ship. We wrote down once and for all what the Santa Maria looks like, we built her, and then we remade every image of her exterior. The intro is now complete: ten shots, one ship. And William finally goes outside to work.
The lid didn't come off
Two panels on the ship answered that the protective lid came off and the controls were now accessible. Nothing came off and nothing changed. Nobody ever got stuck there, which is exactly why the two lines lasted three months: somebody always investigates a refusal, nobody investigates a yes.
There are twelve things to check
Every test build opens on a screen that tells testers what has changed. For eight rounds it told them, and the reaction was always the same: fine, nice, next. From today that screen asks instead. Plus the thing that stops a tester and isn't in the game at all.